FAQ¶
Do I need an account on Nexus Mods, AyakaMods, or any other site?¶
No. DDMM never asks for your login on any mod site. Sites that require being logged in to download hand the actual download off to your own browser session — see Mod sites. The one optional extra is signing in to Nexus Mods (on the Nexus Mods website, not in DDMM) or adding a personal Nexus Mods API key, used only to check Nexus mods for updates; see Updating mods.
Where does DDMM store my mods and settings?¶
Depends on how you're running DDMM — either right next to its own executable ("portable") or your OS's normal
per-user application data directory. Either way: mods in mods/, settings in settings.json, profiles in
profiles.json, logs in logs/. Open Settings and check Data Folder to see exactly which one, or see
Data location for the full rules.
I have hundreds of mods already. Do I have to add them one by one?¶
No. Click Import on the Mods page. If another mod manager already has your mods, DDMM finds its folder and lists what's there. Otherwise, point it at the folder with your downloaded archives. You pick from a checklist, and DDMM imports them all with one progress bar, keeping Nexus Mods ids and versions for update checks. See Importing mods.
Can I mix mods from different sites in one profile?¶
Yes — DDMM doesn't care where a mod came from. A profile can freely mix mods installed from AyakaMods, Nexus Mods, GitHub, a direct link, and a local folder.
I installed a mod with options, but nothing happens when I deploy it¶
Check that at least one option is toggled on in the options editor (pencil button) — an option with no Include
folders of its own, and no sub-option selected, contributes nothing. See
Mod options & variants; this applies the same
way to V1 and V2 manifests.
My game shows a "files may be corrupt" / fatal error after a game update¶
This generally means one of your deployed mods hasn't been updated for the game's latest patch — the mod's patch files no longer match what the game expects, not a problem DDMM itself caused. Purge, then re-deploy only mods you know are up to date for the current game version; see Deploy & purge.
"Add URL" failed¶
An AyakaMods or Nexus Mods mod page link shouldn't hit this — DDMM recognizes both and goes straight to the browser handoff instead of attempting a direct download. For any other site, this means the link didn't serve a downloadable archive directly (and either you weren't offered the "Open in Browser Instead?" handoff, or you declined it, or the handoff itself failed/timed out too). Download the archive yourself and add it with Add, or try Add URL again.
The browser handoff is stuck on "Waiting for the download..."¶
Make sure your Downloads Folder setting actually points at where your browser saves files — the handoff only notices a file that lands in that exact folder, ignores files it considers still in progress, and gives up after 15 minutes. If you already have the file (saved somewhere else, or from before the handoff started), use "I already downloaded it -- choose file" instead of waiting.
"Check for Updates" doesn't show a badge for a mod I know has a new version¶
Update checks only cover mods with a recognized, supported
source (AyakaMods, GitHub, GameBanana, ModWorkshop, or Nexus Mods with your optional API key) and a recorded
installed version to compare against — see
How DDMM knows a mod's installed version.
The results after Check for Updates show each mod's state, including "unknown" (no installed version on
record) and "needs a Nexus API key". A mod installed manually with no Sources declared, or sourced only from an
unsupported site, has nothing for DDMM to check.
Where do I ask questions or get help that isn't a bug report?¶
See Reporting bugs for the distinction, and the project's GitHub Issues and repository for where the project is discussed.